Entity Speed Rankings (2024)

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Entity Speed Rankings (1)

Entity Speed Rankings (2)

Entity Speed Rankings is currently a stub.

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This page contains a substantial amount of information, which may make it difficult to remember and retain all of the information here.

Contents

  • 1 Description
  • 2 Entity Speeds
  • 3 Entity speeds from fastest to slowest
  • 4 Entity Speed Ranking Categories

Entity Speed Rankings (3) Description

This page, as already stated above, shows the approximated speed of every entity in Interminable Rooms. Each of the entities' speeds will be divided based on their respective section (Section A, Section E, Section V & Section U). Some entities will have small notes to further explain some oddities in regards to their speed, otherwise, it will be kept brief.

RPS will be the determinant for each entity's speed, meaning "Rooms per second." It is also worth noting that these speeds may not be entirely accurate, thus further corrections may need to take place.

Entity Speed Rankings (4) Entity Speeds

  • Section A Entities

  • Section E Entities

  • Section V Entities

  • April Fools 2023 Event Entities

  • Other Entities

  • Removed Entities

  • Original Section U Entites

  • Interminable Rooms but it's 200 players Entites

Section A Entities

  • Noah -> 0.88 -> 1.4 RPS (Very Slow -> Slow) | Moves randomly.
  • A-15 -> 1.245 RPS (Slow) | Its speed can greatly be hindered by objects in its path, causing it to become stuck momentarily.
  • X-15 -> 4.149 RPS (Fast)
  • A-35 -> 3 RPS (Moderate) | Same as A-10, though less commonly.
  • X-35 -> 5.821 RPS (Fast)
  • A-60 -> 6.91 RPS (Fast)
  • X-60 -> 10.299 RPS (Extremely Fast) | Doesn't go twice or triple its regular counterpart's speed, likely due to balancing.
  • A-80 -> 0.896 RPS (Very Slow)
  • A-100 -> 13.3 RPS (Extremely Fast)
  • A-120 -> 8.955 -> 11.642 RPS (Very Fast -> Extremely Fast) | Slower than A-100 for an unknown reason, likely due to possibly being too quick.
  • A-150 -> 1.73 RPS (Slow) | Doesn't actually move room to room, simply how quick it moves if it were the case.
  • A-183 -> 14.9 RPS - 18.7 RPS (Not Enraged) -> 24.9 -> 25.9 RPS (Enraged) | Randomized speed likely to throw off players who tend to find a pattern.
    • Can go 14.9 -> 18.7 RPS when it is not enraged (Extremely Fast -> Hyperspeed)
    • Can go 24.9 - 25.9 RPS when it is enraged (Lightspeed -> Beyond Lightspeed)
  • A-200 -> 2.239 RPS (Moderate)
  • A-245 -> 4.478 RPS (Fast)
  • A-258 -> 0.0 RPS (Stationary)
  • A-278 -> 3.134 RPS (Moderate)
  • A-300 -> 0.0 RPS (Stationary)
  • A-332 -> 17.91 RPS (Hyperspeed)
  • A-350 -> 17.91 RPS (Hyperspeed) while moving | The amount of time it will take for A-350 to progress may be inconsistent, due to it infrequently pausing while moving.

Section E Entities

  • E-1 -> 0.224 RPS - 1.119 RPS (Extremely Slow -> Slow)
  • XE-1 -> 0.448 -> 2.239 RPS (Very Slow -> Moderate)
  • DG-1 -> 0.746 -> 1.493 RPS (Very Slow -> Slow)
  • CHA-1 -> 1.493 -> 2.239 RPS (Slow -> Moderate)
  • BM-1 -> 0.25 -> 1.4 RPS (Extremely Slow -> Slow)
  • E-22 -> 1.895 RPS (Slow)
  • XE-22 -> 3.85 RPS (Moderate)
  • E-42 -> 0.224 RPS (Extremely Slow)
  • E-60 -> 1.57 RPS (Minimum) -> 12.6 RPS (Maximum) | Increases its speed with each encounter.
    • Minimum Speed -> 1.57 RPS (Slow)
    • Maximum Speed -> 12.6 RPS (Extremely Fast)
  • E-142 -> 13.433 RPS (Extremely Fast)
  • E-144 -> 4.478 RPS (Fast)
  • E-200 -> 1.46 RPS (Slow)

Section V Entities

  • V-5 | Hops, so speed varies.
    • Minimum Speed -> 0.6716 RPS (Very Slow)
    • Maximum Speed -> 1.1194 RPS (Slow)
  • XV-5 -> 1.16 -> 1.58 RPS (Slow)
  • V-27 -> 0.0 RPS (Minimum) -> 22.39 (Maximum) | Increases its speed every second.
    • Minimum Speed -> 0.0 RPS (Increases by 0.1 RPS every 1 second) (Stationary)
    • Maximum Speed -> 24.33 RPS (Lightspeed)
  • V-35 -> 3.582 RPS (Moderate)
  • V-50 -> 0.7463 -> 2.9851 Rooms per thump -> ( 0.7463 -> 5.9702 RPS, because there are about 0-2 thumps per second) (Very Slow -> Fast)

April Fools 2023 Event Entities

  • XX-15 -> 8.96 RPS (Very Fast)
  • XX-35 -> 12 RPS (Extremely Fast)
  • A-50 -> 4.57 RPS (Fast)
  • XX-60 -> 17.9 RPS (Hyperspeed)
  • Trollface-90 -> N/A (appears on player's screen)
  • Rainbow-200 -> 3.4 RPS (Moderate)
  • A-220 -> 12.8 RPS -> 31.57 RPS (Extremely Fast -> Far Beyond Lightspeed) | Gains more speed with each rebound
    • 1st Rebound -> 12.8 RPS (Extremely Fast)
    • 2nd Rebound -> 13.1 RPS (Extremely Fast)
    • 3rd Rebound -> 13.7 RPS (Extremely Fast)
    • 4th Rebound -> 14.3 RPS (Extremely Fast)
    • 5th Rebound -> 14.7 RPS (Extremely Fast)
    • 6th Rebound -> 15.3 RPS (Extremely Fast)
    • 7th Rebound -> 16.8 RPS (Hyperspeed)
    • 8th Rebound -> 17.4 RPS (Hyperspeed)
    • 9th Rebound -> 18.45 RPS (Hyperspeed) |
    • 10th Rebound -> 20.7 RPS (Lightspeed)
    • 11th Rebound -> 21.7 RPS (Lightspeed)
    • 12th Rebound -> 21.9 RPS (Lightspeed) | Minimum rebound
    • 13th Rebound -> 22.5 RPS (Lightspeed)
    • 14th Rebound -> 22.7 RPS (Lightspeed)
    • 15th Rebound -> 23.9 RPS (Lightspeed)
    • 16th Rebound -> 24.3 RPS (Lightspeed) |
    • 17th Rebound -> 25.9 RPS (Beyond Lightspeed) | Exact same speed as A-183's maximum enraged speed
    • 18th Rebound -> 26.2 RPS (Beyond Lightspeed)
    • 19th Rebound -> 30.9 RPS (Far Beyond Lightspeed)
    • 20th Rebound -> 31.57 RPS (Far Beyond Lightspeed) | Exact same speed as A-221's maximum speed + Maximum rebound
  • X-220 -> 17.91 -> 57.31 RPS (Hyperspeed -> Far Beyond Lightspeed)
  • A-247 -> 4.76 RPS (Fast)
  • X-247 -> 18 RPS (Hyperspeed)
  • Billy -> 4.1 RPS (Fast)
  • Purple Billy -> 0.09 RPS (Immaculately Slow)
  • Sad Billy -> 0.08 RPS (Immaculately Slow)
  • Bully Billy -> 0.27 RPS (Extremely Slow)
  • XXE-1 -> 7 -> 9 RPS (Very Fast)
  • U-5 -> 0.61 RPS (Very Slow)
  • U-10 -> 1.14 RPS (Slow)
  • U-40 -> 3.46 RPS (Fast)
  • U-80 -> 7.3 RPS (Very Fast)
  • U-120 -> 5.7 RPS (Fast)
  • U-170 -> 15.7 RPS (Extremely Fast)
  • U-200 -> 24 RPS (Lightspeed)
  • U-230 -> 4.76 RPS (Fast)
  • U-260 -> 26.5 RPS (Beyond Lightspeed)
  • U-300 -> 26 RPS (Beyond Lightspeed)
  • U-330 -> 3 RPS (Moderate)
  • U-380 -> 10.9 RPS (Extremely Fast)
  • U-400 -> Phase 1 -> Far Beyond Lightspeed, Phase 2 -> Teleportation
    • U-400 Phase 1 -> 38.06 RPS (Far Beyond Lightspeed)
    • U-400 Phase 2 -> ∞ RPS (Teleportation)

Other Entities

  • John -> In Room Phase -> Extremely Slow, In Locker Phase -> Extremely Slow
    • John In Room Phase -> 0.2 RPS (Extremely Slow)
    • John In Locker Phase -> 0.1 RPS (Extremely Slow)
  • Mario -> 0.0 RPS (Stationary)
  • G-01100111 01101100 01101001 01110100 01100011 01101000 -> 16.37 -> 163.7 RPS (Hyperspeed -> Ultraspeed)
  • Trollface -> 50 RPS (Far Beyond Lightspeed)

Removed Entities

  • A-221 -> 17.91 -> 31.57 RPS (Hyperspeed -> Far Beyond Lightspeed)
    • 18.42 RPS (Hyperspeed)
    • 24.33 RPS (Lightspeed)
    • 31.57 RPS -> (Far Beyond Lightspeed)
  • A-246 -> 6.716 RPS (Fast)
  • A-404 -> 0 RPS (Docile) 137.27 RPS (Angered)

Docile - 0 RPS (Stationary)

Angered - 137.27 RPS (Ultraspeed)

Original Section U

  • U-10 -> 1.09 RPS (Slow)
  • U-40 -> 0.0 -> 2.18 RPS (Stationary -> Moderate)
  • U-55 -> 4.55 RPS (Fast)
  • U-60 -> 3.91 RPS (Moderate)

Interminable Rooms but it's 200 players

  • A-5 -> 0.23 RPS (Extremely Slow)
  • X-5 -> 0.46 RPS (Slow)
  • OWL-5 -> 0.23 RPS (Extremely Slow)
  • OWL-15 -> 0.1 RPS (Extremely Slow)

WIP

Entity Speed Rankings (5) Entity speeds from fastest to slowest

(All links can be found above)

Measured by rooms per second, at maximum speed:

  1. U-400 () (Teleportation)
  2. G-GLITCH (163.7) (Ultraspeed/Fastest Non-Teleporter Removed Bonus Entity)
  3. A-404 (137.27) (Ultraspeed)
  4. X-220 (57.31) (Far Beyond Lightspeed/Fastest X-Variant Joke Entity)
  5. Trollface (50) (Far Beyond Lightspeed/Fastest Joke Entity)
  6. A-221 (31.57) (Far Beyond Lightspeed)
  7. A-220 (31.57) (Far Beyond Lightspeed)
  8. U-260 (26.5) (Beyond Lightspeed/Fastest Non-Teleporter U-Section Entity)
  9. U-300 (26) (Beyond Lightspeed)
  10. A-183 (25.9) (Beyond Lightspeed/Fastest A-Section Entity)
  11. U-200 (24) (Lightspeed)
  12. V-27 (22.39) (Lightspeed/Fastest V-Section Entity)
  13. X-247 (18) (Hyperspeed/Fastest X-Variant Entity)
  14. A-350 (17.91) (Hyperspeed)
  15. A-332 (17.91) (Hyperspeed)
  16. XX-60 (17.9) (Hyperspeed)
  17. U-170 (15.7) (Extremely Fast)
  18. E-142 (13.433) (Extremely Fast/Fastest E-Section Entity)
  19. A-100 (13.3) (Extremely Fast)
  20. E-60 (12.6) (Extremely Fast)
  21. XX-35 (12) (Extremely Fast)
  22. A-120 (11.642) (Extremely Fast)
  23. U-380 (10.9) (Extremely Fast)
  24. X-60 (10.299) (Extremely Fast)
  25. XXE-1 (9) (Very Fast)
  26. XX-15 (8.96) (Very Fast)
  27. U-80 (7.3) (Very Fast)
  28. A-60 (6.91) (Fast/Fastest Original Rooms Entity)
  29. A-246 (6.716) (Fast)
  30. V-50 (5.9702) (Fast)
  31. X-35 (5.821) (Fast)
  32. U-120 (5.7) (Fast)
  33. U-230 (4.76) (Fast)
  34. A-247 (4.76) (Fast)
  35. A-50 (4.57) (Fast)
  36. E-144 (4.478) (Fast)
  37. A-245 (4.478) (Fast)
  38. X-15 (4.149) (Fast)
  39. Billy (4.1) (Fast)
  40. XE-22 (3.85) (Moderate)
  41. V-35 (3.582) (Moderate)
  42. U-40 (3.46) (Moderate)
  43. Rainbow-200 (3.4) (Moderate)
  44. A-278 (3.134) (Moderate)
  45. U-330 (3) (Moderate)
  46. A-35 (3) (Moderate)
  47. CHA-1 (2.239) (Moderate)
  48. XE-1 (2.239) (Moderate)
  49. A-200 (2.239) (Moderate/Slowest Original Rooms Entity)
  50. E-22 (1.895) (Slow)
  51. A-150 (1.73) (Slow)
  52. XV-5 (1.58) (Slow)
  53. DG-1 (1.493) (Slow)
  54. E-200 (1.46) (Slow)
  55. BM-1 (1.4) (Slow)
  56. Noah (1.4) (Slow/Fastest Non-Removed Bonus Entity)
  57. ULB-278 (1.343) (Slow)
  58. A-15 (1.245) (Slow/Slowest A-Section Entity)
  59. U-10 (1.14) (Slow)
  60. V-5 (1.1194) (Slow/Slowest V-Section Entity)
  61. E-1 (1.119) (Slow)
  62. TLAB-278 (0.896) (Very Slow)
  63. A-80 (0.896) (Very Slow/Slowest Removed Entity)
  64. U-5 (0.61) (Very Slow)
  65. M-120 (0.448) (Very Slow)
  66. Bully Billy (0.27) (Extremely Slow)
  67. E-42 (0.224) (Extremely Slow/Slowest E-Section Entity)
  68. John (0.2) (Extremely Slow/Slowest Non-Removed & Non-Joke Bonus Entity)
  69. Purple Billy (0.09) (Immaculately Slow)
  70. Sad Billy (0.08) (Immaculately Slow/Slowest Non-Stationary Entity)
  71. Mario (0) (Stationary)
  72. A-300 (0) (Stationary)
  73. A-258 (0) (Stationary)
  74. Trollface-90 (N/A) (appears on player's screen)

Entity Speed Rankings (6) Entity Speed Ranking Categories

Each entity's speed will also be recorded as one of fifteen categories that briefly explains the speed it travels. The following categories are as follows:

  • Stationary (0.0 RPS)
  • Immaculately Slow (0.01 RPS -> 0.09 RPS)
  • Extremely Slow (0.1 RPS -> 0.3 RPS)
  • Very Slow (0.4 RPS -> 0.9 RPS)
  • Slow (1.0 -> 1.9 RPS)
  • Moderate (2.0 -> 3.9 RPS)
  • Fast (4.0 -> 6.9 RPS)
  • Very Fast (7.0 -> 9.9 RPS)
  • Extremely Fast (10 RPS -> 15.9 RPS)
  • Hyperspeed (16.0 -> 19.9 RPS)
  • Lightspeed (20.0 RPS -> 24.9 RPS)
  • Beyond Lightspeed (25 RPS -> 29.9 RPS)
  • Far Beyond Lightspeed (30 RPS -> 99.9 RPS)
  • Ultraspeed (100 -> 10 000 RPS)
  • Teleportation (10 000 -> 184467440737095520 RPS)

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Entity Speed Rankings (2024)

FAQs

How fast is a 332 interminable rooms? ›

A-332 is the third most fastest entity in the game, reaching a maximum speed of 19.1 rooms per second, along with V-27 at it's maximum speed (which is 24 rooms per second) and with the first being A-183 with a staggering 24.9 - 25.9 rooms per second when it is enraged, beating every other entity, so you must use this ...

What is the speed of entity in rooms low detailed? ›

Slow (1.1 - 1.99 RPS) Moderate (2.0 - 3.9 RPS) Fast (4.0 - 5.9 RPS) Very Fast (6.0 - 9.9 RPS)

How to survive a 404 in interminable rooms? ›

There was no way to survive A-404's angered state other than the use of flying and/or anti-kick exploits. For its docile state, its completely harmless, and hiding is not needed as the only other entity is E-1.

What does a 245 do in interminable rooms? ›

Notes. A-245 will break lockers, so hide in a table or blue locker, specially if A-100 is coming.

How much entities are in rooms? ›

Currently, there are 13 entities (+1 upcoming entity) in Rooms & Doors (if excluding Red Skull then 12), all of which the player must avoid throughout their run. Some have certain gimmicks that require the player to avoid them in alternative ways.

What is a room entity? ›

A Room entity includes fields for each column in the corresponding table in the database, including one or more columns that make up the primary key. The following code is an example of a simple entity that defines a User table with columns for ID, first name, and last name: Kotlin Java.

What is a velocity room? ›

Velocity Rooms are the standardized technology solutions that are the foundation to the Velocity Ecosystem.

How old is a 350 interminable room? ›

A-350 is 795 years old, making it the second oldest entity.

What does a 100 do in interminable rooms? ›

A-100 when spawned will rush through the rooms and acts like A-150, when it reaches the end, it will turn around and begin rushing through the rooms again. However, A-100 will check lockers so only tables and blue lockers are safe.

What does a-200 do in interminable rooms? ›

A-200 emits a bright white light, unlike in original rooms where it has no light. A-200 will make a lower pitched version of the wind sound after despawning. A-200 will only rebound back if any player behind it is unhidden. As stated in the description, it will cease its rebound once all players are hidden.

How does a-200 work in rooms? ›

A-200, much like A-60, hunts out players that aren't hiding. A-200 is slower than A-60, however, it can be even slower, due to varying factors like lag and ping. If all players are inside a Locker, A-200 will slowly move backwards into the next rooms. Note that A-200 can only despawn if everyone is hiding.

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